Side quests are more relevant quest lines which can have multiple stages and multiple options in how you approach them or complete them. They are pretty much literally “Do this and come back” type quests kill the bandit leader, bring me that book, I can’t be bothered to shop for carrots myself… you know. These quests are very incidental and do not even warrant a quest journal entry. There are ways to “fake it” and ways to “do it right” but at what points should you implement believable shortcuts and when should you delve into great depth to bring something to life? This article series will cover a few areas in detail about my personal mindset on NPC development, Quest development, Landscape and cell design and Item creation.
How much to do and how to do it? are often two defining factors which will determine the overall quality of a mod.